According to experts from universities, consultancies and public authorities, Immersive Technologies and Virtual Worlds (VWs) offer huge opportunities to transform society by enhancing education. A qualified workforce is indeed key to a long-term socio-economic development and VWs can help to reach this objective. Public Speaking Skills (PSS) are particularly sought after since required in numerous management contexts (pitching a product to investors, interacting with customers/collaborators…). Despite its societal impact, PSS training using Virtual Reality (VR) has received few attentions in the literature.
Our project aims to fill this gap by considering the development process of efficient PSS training modules: from theory to practice, with a complete field-tested solution. Tailor-made state-of-the-art environments are developed. Although focused on PSS training using VR, it will contribute to broader research by addressing unanswered questions about the use of immersive technologies. The creation of virtual crowds is an essential step in this project since crucial in any VW and even more in the context of PSS. Such environments should display a virtual audience which interacts appropriately with the users by adopting realistic social behaviors.
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We have developed several environments to meet the specific needs of different disciplines. A few exemples:
We present a project aimed at creating a high-quality, phonetically-balanced emotional database (audio & video, in French & English) containing Ekman's six basic emotions and other emotions common to public speaking. The aim of this database will be to automatically detect an individual's emotions using artificial intelligence. For each language, we have designed two studies. The first involves recording phonetically balanced sentences with the 10 emotions (and 2 different levels of intensity) produced by 12 actors. The second involves the validation of each recording by 25 different judges. We believe that our project will be particularly useful for public speaking training and for the creation of virtual reality training environments.
In addition, our database will be public and open to the scientific community, and can be used for training purposes.
Database available soon.