Nous accueillons des stagiaires Game artists, animators, game developers, computer scientists tout au long de l'année
Partners: Gembloux Agro Biotech (Aurore Degré and Adrien Michez)
Development: TeachingWithVR - SIG
Year: 2024
What impact does urbanization have on our rural landscapes?
If you could control the weather, if you could redesign land use on the hillsides of this rural area, what changes would you see?
Thanks to the mathematical models developed by Gbx Agro Biotech and the power of virtual reality, you can see the effects for yourself… without even getting your feet wet.
Partners: Céline Stassart and Estelle Dauvister
Year: 2024
A magical therapeutic environment designed to help users learn how to manage stress.
This new version is especially tailored for deaf and hard-of-hearing children. They are guided through the experience by a kind fairy who communicates using sign language.
Partners: ASLB (JM Urbani - R. Ramkissoon) - Liege Airport
Our lab is based in Liège where we can find Liège Airport,
a renowned European cargo airport, base of operations for FedEx and Alibaba. Liège Airport and the companies operating within its walls,
including ASLB, are faced with a plethora of challenges with costly and potentially dangerous resources.
This virtual environment is progressively connected to the real one through classical information systems but also thanks to new IoT sensors. When a plane lands at Liège Airport, it also lands in our virtual digital copy! Our system allows the stakeholders to know exactly what happens everywhere at any time. They can visit the airport as if they were in the real one (but with less restrictions). Not only now. You can also go back in the past...or (soon) in the short term future (thanks to machine learning)!
It will allow you to better understand all the processes and to see it in a (nearly) real way; in 3D (in addition to more conventional 2D dashboards)! If you wonder what happened at a specific time in the past, you can go and watch.
This VR env is also a perfect place to train new operators or to test new processes! Need to learn how to operate a high loader, a tug or a snow plow? This module is for you. Whether in guided self-learning or assessment mode, learn how to operate the high loader and load ULDs into an aircraft. Safely for both you and the equipment. Without disrupting airport operations. Without tying up costly resources. As often as you like.
Check the tab "Liege Airport" for more information.
Field experts: M. Schyns, L. Dessart, P. Rigo, A. Kostyk, K. Cowan
Year: 2021
In the context of a research project in marketing, we started a partnership with the Aquarium Museum - University of Liège. The global goal is to improve the visitor experience thanks to a virtual reality immersion. The visitor is now able to compare the 'skeletons' of some animals with their real-life version in their real-life environment. Even better, you'll be able to catch crabs at the belgian seaside (La Panne with Maria's beach beds! ;-) , throw herrings to porpoises from a boat and even go under the sea to watch a huge rorqual catching shrimps.
There is also a second version of the environment about sharks and durability. It explains why some of our decisions have a negative impact on our world.
Field experts: E. Etienne, AL Leclercq, A. Remacle, M. Schyns
Development: Service Informatique de Gestion
Year: 2023
In the context of her PhD thesis, Ms. Etienne has for objective to create a smart learning environment. Public speaking is one of the most challenging tasks in many fields. Candidates will be able to train their public speaking skills in different contexts: a future teacher in front of students, a lawyer during a pleading session, a manager before a meeting in front of customers or stakeholders... With the help of managers, psychologists and speech therapists, a semi- or fully-automatic custom feedback will be delivered. Traditional as well as artificial intelligence tools are being developed to instantly give a feedback to the candidate. The environment is realistic. The virtual audience will react automatically to the orator's speech. Our research will first analyse what are the best attitudes for the audience (and their impact on the speaker) as well as the level of realism to attain in order to strengthen the sentiment of presence.
Check the tab "Public Speaking" for more information.
Field expert: Valérie Defaweux - CHU
Development: TeachingWithVR
Year: 2020
An interactive augmented reality tool allowing to visualize a kidney up to a microscopic level and with an unexampled level of biological accuracy based on the most recent research.
While most students tackle the subject of anatomy as a memory-based task, those who associate it with comprehension, integration with other disciplines and visualization at different levels, in particular microscopic, showcase better performance in terms of knowledge acquisition. Teaching tends towards an integration between anatomy and histology within the same tool.
Moreover, the use of a visualization tool of anatomical structures in 3D is a real opportunity to explain the pathology to patients and to involve them in the treatments given by healthcare professionals.
Field expert: Eric Parmentier(FS)
Development: TeachingWithVR
Year: 2020
An interactive augmented reality tool allowing to visualize in its smallest details an Ascaris worm. Virtual dissection without any discomfort!
The application is aimed at students from high school to graduate school as well as all curious people. We currently show the cell and the earthworm but other organisms will be added soon. The principle is to visualize biological structures and to learn to identify the different parts with the help of 3D and list boxes. The main interest is to make the link between theory (the 3D object) and practical observations (real objects from histology). The user can thus take advantage of the 3D structures to understand figures usually given in courses and in textbooks. The data correspond perfectly with the courses generally taught in this field. In the earthworm, it is also possible to understand the organization of the main systems through the visualization of different cross-sections, and it helps to understand these different sections. The application also provides (in French and English) explanatory texts for the different structures.
Field expert: S. Doutreloup
Development: TeachingWithVR
Year: 2021
The University of Liège has produced a new MOOC on climatology and global warming. We have developped an augmented reality companion to illustrates interactively some of the concepts presented in the MOOC.
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Field expert: Risk Assesment Group - University of Liège
Development: Liège Game Lab and SIG
Platform: Serious game for smartphone (also available on PC and Mac).
Year: 2022
Le virus SARS-CoV est à nos portes ! Saurez-vous prendre les bonnes décisions pour sauver les 25 000 membres de la communauté ULiège et éradiquer le virus ? Mais attention : le bien-être est évidemment au cœur des préoccupations des autorités universitaires ! Répondez à une succession de questions pour gérer la crise, trouvez un juste équilibre dans vos décisions pour maintenir la motivation de tous. Glissez votre doigt vers la droite (oui) ou la gauche (non) pour répondre aux questions.
Attention : d’une part, toutes vos décisions entraîneront des conséquences, et pas uniquement positives. Une « bonne » décision pour diminuer le nombre d’infectés peut avoir un mauvais impact sur le moral ; et inversement !
D’autre part, vos actions n’auront pas toujours d’action immédiate sur la pandémie : c’est bien l’ensemble de vos décisions qui aura un impact, à partir d’un certain moment et pour une certaine durée. N’attendez pas qu’il soit trop tard pour agir, et ne pensez pas qu’une «bonne» action aura nécessairement un effet positif dès la carte/jour suivant.
More information and Beta Version
Field experts: C. Stassart, M. Schyns
Year: 2021
This project has been developed to help children to better manage their anxiety. The child navigates on a smoal boat through two enchanted worlds. The fairy guides him and helps him to breath properly.
It is used by an hospital in the province of Liege. It is is also part of a research project at the University of Liege. Some extensions are under consideration, including one with bio-feedback trackers.
Project by Jobs@Skills in partnership with SIG
Partner: WinDeco
Field experts: JP. Lardot, M. Schyns
Development: Jobs@Skills and Service Informatique de Gestion
Year: 2020
Field experts: A. Evangelista, S. Nannucci, E. Etienne, M. Schyns, P. Francotte, M. Delvaux
Development: Service Informatique de Gestion
Year: 2021
End of year thesis and research project in Psychology to study the reduction of the urge to smoke. The candidate is immersed in virtual reality in a movie theater. We study how some stimuli may modify his/her behavior. A specificity of this project is to consider not only visual stimuli but also auditory and olfactory stimuli!
Field expert: M. Schyns
Development: Service Informatique de Gestion
Year: 2019
HEC-Management School of the University of Liège, EQUIS and AACSB accredited, keeps welcoming more and more students. The University has therefore decided to build on the Louvrex site a new ultra-modern building with a focus on digital. It will also be a laboratory for new ways of learning (NWOL) and working (NWOW). The site configuration will allow for open-plan offices without allocated work desks; a revolution for a university. This cannot be improvised! Once the idea for the new building was underway, a 3D model in VR was conceived. It allowed to show the project to colleagues and its stakeholders, to try out different office configurations and to take complete ownership of the project before even the first shovel stroke! There exist multiple versions. The first being the most detailed, was developed for high range VR headsets like the HTC Vive or Oculus Rift. The second version is lighter and aimed at smartphones paired with a Google cardboard headset. Finally, students at HEC created an augmented reality version within the context of a course!
Project by Jobs@Skills in partnership with SIG
Partner: Drug Analysis Lab - Medicine - ULiège
Expert: Pr. M. Fillet
Development: Jobs@Skills and Service Informatique de Gestion
Year: 2020
SPOC HPLC by Jobs@Skills
Field experts: Th. Pironet et M. Schyns
Development: TeachingWithVR - Service Informatique de Gestion
Year: 2020
This environment was created in the context of a supply chain course. Two modules have been developed. The first one aimed at determining what is the best configuration for a warehouse. A team of students equipped with VR headsets will have to control a forklift and compete to see who will be the fastest to complete a set of tasks after having chosen a warehouse configuration.
In the second module, alone or with others, the student will study what is the optimal way to distribute products within the warehouse and how to manage a 'picking list'. On foot or by driving a forklift, who will be the most efficient?
This is also the opportunity for students to familiarize themselves with a professional setting without danger or need to travel.
Partner: GIGA - ULiège
Development: Service Informatique de Gestion
Year: 2020
How to explore data representing ARN cells in 3D.
More about this research
Sponsor: Abbaye de Villers
Field experts: M. Schyns, P. Van Hoeydonck, E. Haubruge
Development: TeachingWithVR - Service d'Informatique de Gestion
Year: 2020
There exists only one art piece on display on the Moon. It commemorates the astronauts who lost their lives in service of space exploration and is the artwork of belgian artist Paul Van Hoeydonck and his son. On the 50th anniversary of man's first steps on the Moon, the Villers Abbey organized an exhibit and tasked us with the development of a VR environment allowing to relive spatial conquest and to go admire the artist's piece on the Moon!
Field experts: E. Etienne, AL Leclercq, F. Peters, A. Remacle, M. Schyns
Development: Service Informatique de Gestion
Platform: Cardboards
Year: 2020
In this research project, Elodie Etienne (PhD candidate) is studying how is perceived a virtual audience. Do we need photo-realistic or cartoon virtual characters? When these avatars take some positions or perform some gestures, how is it perceived by the participant? What is the level of arousal and valence for the predefined animations?
Such information will help us to create realistic VR environments where human behavior matters, like in many applications in Marketing, Human Resources Management or Psychology. This research project has been accepted at the 6th International AR/VR Conference (Lisbon).
We have created characters (most of them inspired by colleagues) and a specific VR environment for this research. Ultimately, this environment will be extended to train recruiters during job interviews.
Field experts: M. Schyns
Development: Service Informatique de Gestion
Platform: Social networks
Year: 2020
Our 3D photo-realistic avatars, twins of ULiege colleagues, were animated to present their work or to wish you a merry christmas:
Level-UP funding
HEC happy new year
Lab AR/VR SIG et QuantOM research group
Research project with colleagues in Psycho and Logopedy.
Research Project: S. Chaabane, AM Etienne, M Schyns, A Wagener
Research title: Impact of Virtual Reality on Stress Level and Sense of Competence in Ambulance Workers
VR Development: Service Informatique de Gestion
Year: 2018-2020
Virtual reality (VR) exposure is one of the tools used in clinical psychology to treat anxiety disorders. It is also used to enhance the resilience of soldiers by confronting them with virtual combat environments. Increasing their resilience could strengthen them against the negative consequences of trauma exposure or the suffering experienced by people they rescued. Most studies focused on military and emergency medical personnel but none has so far investigated ambulance workers’ experience (AW) while they are daily confronted with traumatic situations. The current study aims to assess the impact of a single VR exposure session on AW’ competence and stress.
Master thesis: C. Jeanne, AM Etienne (supervisor), M Schyns, C. Stassart and A. Ruffault
Development: Service Informatique de Gestion
The lack of physical activity (PA) has deleterious consequences on physical and mental health. People who show symptoms of depression are particularly inactive. However, PA would be effective in reducing symptoms of depression. Several deficits at the level of motivation and action would make the practice of PA laborious for people who present symptoms of depression. The Health Action Process Approach (HAPA; Schwarzer, 2008) model would be relevant for improving the skills involved in behavior change. This study aims to investigate the effectiveness of an intervention based on the HAPA model to promote PA and decrease depressive symptoms in people with mild depressive symptoms.
Field experts: A. Ruffault, AM. Etienne, M. Schyns
Development: TeachingWithVR - Service Informatique Gestion
Year: 2017-2018
First digital environment conceived: the entrance hall of HEC-Management School of the University of Liège. It helped during the first experimentations as well as to introduce VR to multiple people. Who will dare cross the third floor on a wooden plank? Who will survive the onslaught of a hoard of students? Will you evade the snake at the parking entrance? How long will you take on our treadmill to reach the lab on the second floor?
It was also used in the context of a research project on the promotion of physical activity conducted by Alexis Ruffault. VR allows to completely take control of an experience and to modify its context on demand. Did you know that a staircase was initially planned at the center of the hall? The escalator however is only found in the virtual one ;-)
Field expert: Pr. V. Rots - Faculté de Philosophie et Lettres
Development: TeachingWithVR
Year: 2019
The analysis of flint says a lot about the lifestyle of our ancestors. Nevertheless, access to flint by students remains complicated. Indeed, it is difficult for students to walk around with rocks in their pockets. However, in augmented reality, they can visualize them with high fidelity where they want from their smartphone.
The system also enriches its content by including commentary, videos of the stonecutting process and a layer view of the flint's nucleus.
Field expert: Pr. AM Etienne (Faculté de Psychologie, Logopédie et Sc. de l'Education
Development: TeachingWithVR
Year: 2018
Virtual reality allows a progressive and entirely controlled supervision. With the help of a healthcare professional, you can overcome your phobias twice as quickly thanks to VR.
Three 3D environmenents were conceived or recycled for a progressive exposition and treatment: a natural landscape (snake in a swamp), the Jehay Castle and an urban setting.
Field expert: Pr. V. Peiffer (HEC-Ecole de gestion, département langues)
Development: TeachingWithVR
Year: 2018
Learn a language by fully immersing yourself completely in the corresponding living space.
Follow a recipe spoken out loud in Spanish and make a delicious (virtual) gaspacho! The module can be used as a self-learning tool or within a lesson directed by the professor. The kitchen and dining room are fully equipped and filled with objects and food items that are complex to describe.
This environment had been proposed by three Master students (L. Damoiseaux-Delnoy, C. Eloy, C. Rihon) from the Digital Business program at HEC-Liège in the context of a course given by Pr. Schyns under the supervision of Pr. V. Peiffer (Spanish professor) with the support of the TwVR team.
Sponsor: Liège Province
Field expert: R. Billen and Liège Province
Development: TeachingWithVR - Service de Géomatique
Year: 2019
For many years, Pr. Billen started to digitally archive the Jehay Castle, exceptional heritage site of the Liège Province.
Using laser scanners and photogrammetry techniques, a hyper-realistic model of the castle has been generated.
Currently undergoing repairs and thus inaccessible to the public, a VR version was developed with the TwVR team to allow anyone to still visit the castle. ULiège at the service of its culture and its Region. The castle's exact replica has been placed in an enriched drawn context. Three versions exist! The first allows for a family to freely and simultaneously visit the castle's interior and exterior using headsets paired via a network connection. It is even possible to teleport oneself on clouds to admire the castle grounds from an unusual angle! The two other versions take you on a boat ride around the castle. Will you be brave enough to try the special Halloween edition?
Field experts: M. Schyns
Development: Service Informatique de Gestion
Year: 2020
Optimal packing of containers (ULDs) in particular for air transport.
Research topic: optimization of a packing "policy" via artificial intelligence and operations research techniques.
Research topic: training and decision making aid for on-site operators (guided by an augmented reality headset).
Field expert: M. Schyns
Development: Service Informatique de Gestion
Year: 2020
Augmented reality with Hololens, a hands-free headset.
Operations field guide and realtime assistance to replace a broken fuse.
Partner: CSTC
Field expert: M. Schyns
Development: Service Informatique de Gestion
Year: 2018
Presentation of CSTC's new building.
Sponsor: T-Palm
Field experts: M. Schyns, Q. Valembois
Development: Service Informatique de Gestion
Year: 2018
Ask your architect the 3D plan of your future home. Our software will extract and optimize it for VR. You will then be able to walk freely within your future home and make sure it meets your expectations. Various options allow you to see it from different points of view (human height, giant, mouse, ...) and under different circumstances (What would the natural lighting and shadows look like at a specific date?).