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2020

SpeakInVR: Virtual Audience

Field experts
E. Etienne, AL Leclercq, F. Peters, A. Remacle, M. Schyns
Development
Service Informatique de Gestion
Platform
Cardboards

In this research project, Elodie Etienne (PhD candidate) is studying how is perceived a virtual audience. Do we need photo-realistic or cartoon virtual characters? When these avatars take some positions or perform some gestures, how is it perceived by the participant? What is the level of arousal and valence for the predefined animations?

Such information will help us to create realistic VR environments where human behavior matters, like in many applications in Marketing, Human Resources Management or Psychology. This research project has been accepted at the 6th International AR/VR Conference (Lisbon).

We have created characters (most of them inspired by colleagues) and a specific VR environment for this research. Ultimately, this environment will be extended to train recruiters during job interviews.