1st prize — WeCargo Hackathon
Liège Airport · 2019
LabXR · HEC Liège — University of Liège
A university lab designing immersive experiences for training, health, culture and industry, powered by intelligent virtual agents, AI and multisensory technologies.
Our missions
About twelve researchers, developers, 3D artists and interns work in the lab, alongside many departments and partners. Beyond developing serious games, we have two more missions.

Training students is part of our DNA. Pr. Schyns leads the Digital Business specialisation for Business Engineers — two master's degrees in three years — and our VR modules are used in courses across the University and in continuing education for professionals.

Applied research with a direct impact on companies: operations research, machine learning, and measuring what AR/VR, IoT and digital twins really add to business processes — with a special interest in air transport and logistics.

We take on real challenges from companies, hospitals and faculties — air transport, logistics, psychology, health — and turn our research into tools with a real-life impact for our region and beyond.
Partners & recognition
We love working with real data on real problems, in partnership with real organisations.

The team, 2026
We welcome interns all year round: game artists, animators, game developers and computer scientists.
Liège Airport · 2019
INFORMS Aviation Applications Section · 2016
AGIFORS · Dubai 2014
Technology
We are a research lab as much as a studio. Our questions: how to strengthen the feeling of presence, improve immersion quality and optimise the user experience.












Flagship projects
Each started as a single environment and grew into a family of training modules and research projects.

Digital twin · 13 modules & research
When a plane lands at Liège Airport, it also lands in our virtual copy. Plus a flight simulator and VR training for high loaders, pushback, snow clearing and more.

Research & training · 9 scenarios
Rehearse in front of a virtual audience that reacts to you — thesis defence, classroom, boardroom, courtroom, job interview — then relive your talk from their seats.