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LabXR · HEC Liège — University of Liège

We build virtual worlds with real impact.

A university lab designing immersive experiences for training, health, culture and industry, powered by intelligent virtual agents, AI and multisensory technologies.

immersive projects
50+
first VR environment
2016
researchers, developers & 3D artists
~12

Our missions

A university lab, not just a studio

About twelve researchers, developers, 3D artists and interns work in the lab, alongside many departments and partners. Beyond developing serious games, we have two more missions.

  1. Pr. Schyns teaching a class while wearing a VR headset

    Education

    Training students is part of our DNA. Pr. Schyns leads the Digital Business specialisation for Business Engineers — two master's degrees in three years — and our VR modules are used in courses across the University and in continuing education for professionals.

  2. A participant smiling while wearing a VR headset during an experiment

    Research

    Applied research with a direct impact on companies: operations research, machine learning, and measuring what AR/VR, IoT and digital twins really add to business processes — with a special interest in air transport and logistics.

  3. A person facing a city skyline overlaid with data visualisations

    Services to society

    We take on real challenges from companies, hospitals and faculties — air transport, logistics, psychology, health — and turn our research into tools with a real-life impact for our region and beyond.

Partners & recognition

Built with industry, hospitals and faculties

We love working with real data on real problems, in partnership with real organisations.

The LabXR team in 2026, standing next to a lab banner on the HEC Liège terrace

The team, 2026

We welcome interns all year round: game artists, animators, game developers and computer scientists.

  • 1st prize — WeCargo Hackathon

    Liège Airport · 2019

  • Best PhD dissertation

    INFORMS Aviation Applications Section · 2016

  • Anna Valicek Award

    AGIFORS · Dubai 2014

Our partners

  • Liège Airport
  • ASLB
  • Liège Airport Academy
  • CHU de Liège
  • GIGA – ULiège
  • Gembloux Agro-Bio Tech
  • STARESO
  • Liège Airport
  • ASLB
  • Liège Airport Academy
  • CHU de Liège
  • GIGA – ULiège
  • Gembloux Agro-Bio Tech
  • STARESO
  • Liège Airport
  • ASLB
  • Liège Airport Academy
  • CHU de Liège
  • GIGA – ULiège
  • Gembloux Agro-Bio Tech
  • STARESO
  • Manchester Metropolitan University
  • Province de Liège
  • Abbaye de Villers
  • Jobs@Skills
  • Inno-Botic
  • CSTC
  • T-Palm
  • Manchester Metropolitan University
  • Province de Liège
  • Abbaye de Villers
  • Jobs@Skills
  • Inno-Botic
  • CSTC
  • T-Palm
  • Manchester Metropolitan University
  • Province de Liège
  • Abbaye de Villers
  • Jobs@Skills
  • Inno-Botic
  • CSTC
  • T-Palm

Technology

Cutting-edge kit, studied — not just used

We are a research lab as much as a studio. Our questions: how to strengthen the feeling of presence, improve immersion quality and optimise the user experience.

Headsets & displays

  • High-end headsets

  • Mobile & standalone headsets

  • Augmented reality

Tracking & movement

  • Slime VR

  • Motion capture

  • Locomotion

Senses & feedback

  • Perfume diffuser

  • Haptic devices

  • Moving platform, scent generation…

3D capture & content

  • Gaussian Splatting

  • Photorealistic avatars & environments

And more

  • And other technologies